Game Design: You All Rate it Very Easy?

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Ye Feng crossed over to a parallel world where games were scarce. He obtained a game development system that increased his game-making abilities based on players rating his games as “super difficult.” However, the feedback he received was consistently “very easy.” Determined to challenge this, he introduced a series of notoriously hard games from his previous world, such as *Getting Over It*, *Dead Cells*, *Bloodborne*, and *Sekiro*. Despite players being frustrated and broken in spirit, they still unwaveringly chose the “very easy” option!

->Game Design: Who Rated the Games as Very Easy?

Associated Names
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游戏设计:就你们填非常简单?
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Recommendation Lists
  1. making games in the modern world
  2. Game designers
  3. Brainrot stuff
  4. GAME MAKER / CUSTOMIZER SUPPORT GROUP

Latest Release

Date Group Release
08/28/24 NewUrbanTranslation c433
08/27/24 NewUrbanTranslation c432
08/25/24 NewUrbanTranslation c431
08/24/24 NewUrbanTranslation c430
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08/15/24 NewUrbanTranslation c423
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08/14/24 NewUrbanTranslation c421
08/13/24 NewUrbanTranslation c420
08/13/24 NewUrbanTranslation c419
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Jeggg
Jeggg rated it
July 22, 2024
Status: c239
I tried really hard to read to the part where it turned good, but unfortunately it didn't.

The pro:

+ Not too many characters (less names to remember unlike some other chinese novels).

The cons:

+ Little to none game desigining.

+ No original games.

+ Lackluster character development.

+ The comments of the netizens account for about 85% of the writing.

Tl;dr: Basically a reaction video of well-known games with little aspects of game designing.
7 Likes · Like Permalink | Report
Axe Y Zed
Axe Y Zed rated it
March 20, 2025
Status: --
The author thinks developing games is like eating or breathing, effortless and short-lived. Cranking out two AAA games in a year? The author doesn't go into detail about the state of game development in this story so the readers are left unsure whether it's even feasible.

In the end, it becomes tiring to see the cycle repeats, MC releases a game, public goes crazy over it, spewing out incessant praise that MC takes granted for. It's the same as in Losing Money to Be a Tycoon but at least in that,... more>> MC has more involvement in game design. Here, the author just glosses over it, losing depth of MC capabilities.

Do you even know how long it takes for AAA games development?

Overall, story is too rushed, characters are 2D, world building is non-existent. Not worth the time investment. <<less
1 Likes · Like Permalink | Report
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