You’re an Assassin; Why Are You Maxing Out Long-Range Skills?

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The mysterious online game Apocalypse descends upon Blue Planet, ushering in an era of the extraordinary. Qin Chuan is reborn on the day the servers launch, awakening an SSS-tier talent—Sniper God

[Sniper God (SSS-tier)]

Effect 1: All ranged attacks are guaranteed to hit, and their damage is converted to true damage.

Effect 2: For every 1 meter increase in distance from the target, damage increases by 10%.

Faced with such a game-breaking talent, Qin Chuan makes his choice:

Assassin!

One-hit kills, retreating into the distance—who says assassins have to fight up close?

Associated Names
One entry per line
你一个刺客,全点远程什么鬼
Related Series
N/A
Recommendations
Apocalypse: Everyone Levels Up, I Return to the Time Before the Server Opened (1)
From Grinding Proficiency to Eternal Life (1)
Sorcerer: My Class Panel Has No Limits (1)
Recommendation Lists
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Latest Release

Date Group Release
06/13/25 BOTI Translation c292
06/12/25 BOTI Translation c291
06/12/25 BOTI Translation c290
06/11/25 BOTI Translation c289
06/11/25 BOTI Translation c288
06/10/25 BOTI Translation c287
06/10/25 BOTI Translation c286
06/09/25 BOTI Translation c285
06/09/25 BOTI Translation c284
06/08/25 BOTI Translation c283
06/08/25 BOTI Translation c282
06/07/25 BOTI Translation c281
06/07/25 BOTI Translation c280
06/06/25 BOTI Translation c279
06/06/25 BOTI Translation c278
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tropezero
tropezero rated it
January 29, 2025
Status: c20
Oops, forgot to set a score. 3.5 (Maybe 4.0 if VRMMORPG stories are your jam).

I feel that the title/summary of this is a little silly. Sure, there is a tendency in CRPGs to have rogue/assassin be better at melee. Many devs will tweak the balance so that ranged attacks aren't as good or have downsides. I guess this is what the author is going for? But then they immediately go for the most broken theorycraft/rule lawyering they can think of... this would make any GM wanting to provide challenging encounters... more>> to either toss this character out of his campaign or homebrew rules against such a build.

Spoiler

I haven't read to far yet, but the author really has two options at this point. Either the MC will be the most OP gary stu or they'll constantly put him into obscure situations that highlight some weakness. I mean his damage multiplier is broken, he ignores all defense/evasion, and he has perma stealth? Well the later isn't totally clear yet. It seems like attacking breaks stealth, but he can immediately go back in forever? The obvious counter here would be things that can see thru stealth (a common thing for game bosses to have), aoe damage, and dots/status effects. He doesn't seem to have any inherent speed bonuses or evasion and not sure if damage breaks stealth. Well at least his class is unique so we won't have boring PVP battles were shadow assassins play some lame submarine game on land. There might be a flag/foreshadow that he'll run into enemies that are immune to damage. The most you can hope for there would be some sort of condition the MC has to exploit on a case by case basis, but the vibe I'm getting is that this MC is destined to steamroll without planning anything.

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I'm thinking this will be a series you have to turn your brain off to read. It would be better if it was a comedy but given the setting... I just hope they don't lean to far into the whole mmorpg tropes typical of the genre.

Spoiler

Speaking of... one that always gets me is present here. The game just launched. On one hand players are clueless about basic game mechanics like quests, but somehow there is already a player economy, massive guilds, player rankings, and such a working knowledge about drop mechanics that one has to assume that there was heavy leaks or data mining during a beta.. otherwise how would people be familiar with half of this? Or had time to set it all up.. These types of stories rarely seem to lampshade it or even try to establish a passable excuse like I came up with above.

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