Game Production: Reforging the 2D Game Era

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2015—an era where even pigs could take flight. This was the year when 2D games began to stir from the edges of the breeze. In the coming years, titles like Honkai Impact 3rd, Arknights, Azur Lane, and Punishing: Gray Raven would rise to prominence, bringing with them a wave of new game studios into the spotlight.

That same year, domestic single-player games were still lost in confusion, huddling under the lingering glow of Chinese Paladin and GuJian, desperately waiting for someone to break the mold. Meanwhile, on the global stage, a new gaming revolution was brewing—the “Battle Royale” era was just around the corner.

Without a doubt, it was a time full of opportunity. The question was—who could catch the wind and soar into the sky?

Chu Chen returned to this era—when even pigs could fly. From being mocked for “powering everything with love” to changing the world, his philosophy remained simple:

“Make fun games. Make games that everyone can genuinely enjoy!”

Associated Names
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游戏制作:从重铸二次元游戏开始
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Latest Release

Date Group Release
06/30/25 BOTI Translation c21
06/29/25 BOTI Translation c20
06/29/25 BOTI Translation c19
06/28/25 BOTI Translation c18
06/28/25 BOTI Translation c17
06/27/25 BOTI Translation c16
06/27/25 BOTI Translation c15
06/26/25 BOTI Translation c14
06/26/25 BOTI Translation c13
06/25/25 BOTI Translation c12
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06/24/25 BOTI Translation c10
06/24/25 BOTI Translation c9
06/23/25 BOTI Translation c8
06/23/25 BOTI Translation c7
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